2016-04-06
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
Fixed Issues
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SGP 2 and SGP 3 objective markers are now working at Fort Medusa Dynamic Event.
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Dynamic Event Fort Boss’ maturity will now be decided correctly based on how many Reclaimers were killed in the preceding SGP events.
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Lowered the contribution points requirement in the Dynamic Event.
Changes
Additional Information
This is the basic Dynamic Event rundown:
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The Event is divided in four (4) parts, SGP 1-3 and Fort
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The Robots will attack the first SGP (Shield Generator Platform) in four (4) waves
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Destroying the required amount of robots within a wave’s time limit will count as a success, spawn a Reclaimer Unit and shortly thereafter start the next wave
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Failing to destroy the required amount of robots within a wave’s time limit will fail the event part and shortly thereafter start the next event part.
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Succeeding in an Event part (clearing all 4 waves) will provide a variety of temporary buff effects to participants who reach 100% Contribution during the event. Which buff effect one receives is based on the event
- The end Boss, a Warlock I3-TF, has a dynamic maturity. The more Reclaimers have been killed the higher the Boss’ maturity. The Boss has five (5) maturity levels
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